#include "TargetSpecificDamageBonusUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UTargetSpecificDamageBonusUpgrade::GetUpgradedValue(TSubclassOf Item, AFSDPlayerState* Player, FName NewKey) { return FUpgradeValues{}; } UTargetSpecificDamageBonusUpgrade::UTargetSpecificDamageBonusUpgrade() { this->Bonus = 0.50f; }