#include "StickyFlameStatusEffectUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UStickyFlameStatusEffectUpgrade::GetUpgradedValue(TSubclassOf Item, AFSDPlayerState* Player, TSubclassOf NewStatusEffect) { return FUpgradeValues{}; } UStickyFlameStatusEffectUpgrade::UStickyFlameStatusEffectUpgrade() { this->StatusEffect = NULL; }