#include "StickyFlameSpawner.h" bool UStickyFlameSpawner::TrySpawnStickyFlameHit(const FHitResult& Hit) { return false; } bool UStickyFlameSpawner::TrySpawnStickyFlame(FVector Location, FVector Normal) { return false; } void UStickyFlameSpawner::ServerSpawnStickyFlame_Implementation(FVector_NetQuantize Location, FVector_NetQuantizeNormal Normal) { } UStickyFlameSpawner::UStickyFlameSpawner() { this->StickyFlameActor = NULL; this->FlameLifetime = 2.00f; this->StickyFlameIntervals = 2.00f; this->StickyMaxSpawnPerSecond = 50.00f; this->StickyFlameMinDistance = 50.00f; this->StickyFlameLastTime = 0.00f; }