#include "StatusEffectTriggerComponent.h" void UStatusEffectTriggerComponent::OnOverlapEnd(AActor* MyActor, AActor* OtherActor) { } void UStatusEffectTriggerComponent::OnOverlapBegin(AActor* MyActor, AActor* OtherActor) { } void UStatusEffectTriggerComponent::OnComponentOverlapEnd(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { } void UStatusEffectTriggerComponent::OnComponentOverlapBegin(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult) { } void UStatusEffectTriggerComponent::AddActorToIgnoreList(AActor* Actor) { } UStatusEffectTriggerComponent::UStatusEffectTriggerComponent() { this->collider = NULL; this->RemoveStatusEffectOnEndOverlap = true; }