#include "StatusEffect.h" #include "Templates/SubclassOf.h" bool UStatusEffect::ShouldInstantiate_Implementation() const { return false; } float UStatusEffect::GetStatusEffectDuration(TSubclassOf StatusEffect) { return 0.0f; } bool UStatusEffect::CanTrigger(AActor* Target) const { return false; } UStatusEffect::UStatusEffect() { this->PawnAffliction = NULL; this->MaxResistance = 1.00f; this->DamageClass = NULL; this->ExclusiveKey = NULL; this->TriggerTwiceOnPush = false; this->CanStack = false; this->MaxStack = 10; this->Duration = -1.00f; this->ApplyDurationAfterPop = false; this->RemoveOnDeath = true; this->RemoveOnTemperatureStateChange = false; this->AllowExternalSread = false; }