#include "StatusDamageBonusUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UStatusDamageBonusUpgrade::GetUpgradedValue(TSubclassOf Item, AFSDPlayerState* Player, TSubclassOf StatusEffect) { return FUpgradeValues{}; } UStatusDamageBonusUpgrade::UStatusDamageBonusUpgrade() { this->Bonus = 3.00f; this->DamageClass = NULL; }