#include "StabberVine.h" #include "Net/UnrealNetwork.h" void AStabberVine::OnRep_DesiredTarget() { } void AStabberVine::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AStabberVine, DesiredTarget); } AStabberVine::AStabberVine() { }