#include "SplineDecoratorComponent.h" void USplineDecoratorComponent::Update(float DeltaTime) { } void USplineDecoratorComponent::SetUpdateContinuously(bool InContinuously) { } void USplineDecoratorComponent::SetSplineComponentAndMaterial(USplineComponent* InSplineComponent, int32 ElementIndex, UMaterialInterface* Material) { } void USplineDecoratorComponent::SetSplineComponent(USplineComponent* InSplineComponent) { } USplineDecoratorComponent::USplineDecoratorComponent() { this->DistanceBetweenInstances = 25.00f; this->StartIndex = 0; this->EndIndex = 0; this->bUpdateContinuously = false; this->DistanceProgress = 1.00f; this->SplineComponent = NULL; this->Phase = 0.00f; }