#include "SpinningFacilityturret.h" #include "Net/UnrealNetwork.h" void ASpinningFacilityturret::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(ASpinningFacilityturret, TargetRotation); } ASpinningFacilityturret::ASpinningFacilityturret() { this->TurnCooldown = 1.00f; this->TurnTimer = 0.00f; this->Acceptance = 5.00f; this->TurnSpeed = 1.00f; }