#include "SpecialAttackComponent.h" void USpecialAttackComponent::TriggerAttack(FName Name) { } UAnimMontage* USpecialAttackComponent::SelectMontage_Implementation() const { return NULL; } void USpecialAttackComponent::OnMontageEnded(UAnimMontage* Montage, bool interrupted) { } void USpecialAttackComponent::OnFrozen_Implementation(bool IsFrozen) { } USpecialAttackComponent::USpecialAttackComponent() { }