#include "SpawnEffectsComponent.h" #include "Net/UnrealNetwork.h" void USpawnEffectsComponent::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(USpawnEffectsComponent, ActiveEffects); } USpawnEffectsComponent::USpawnEffectsComponent() { this->BiomeMaterialOverride = NULL; }