#include "ShowroomController.h" void UShowroomController::SetLightChannels(AActor* Actor) { } void UShowroomController::RotateShowroom(float Pitch, float Yaw) { } void UShowroomController::ResetShowroomRotation() { } FRotator UShowroomController::GetShowroomRotation() { return FRotator{}; } UShowroomController::UShowroomController() { this->Stage = NULL; }