#include "ShootingPlant.h" #include "Net/UnrealNetwork.h" void AShootingPlant::SetTarget(AActor* NewTarget) { } void AShootingPlant::OnRep_Target_Implementation() { } void AShootingPlant::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AShootingPlant, IsVisible); DOREPLIFETIME(AShootingPlant, Target); } AShootingPlant::AShootingPlant() { this->IsVisible = false; this->Target = NULL; }