#include "SharkAnimInstance.h" USharkAnimInstance::USharkAnimInstance() { this->SharkState = ESharkEnemyState::Idle; this->IsCloseToGround = false; this->AttackConnected = false; this->IsAttackingAndAttackNotConnected = false; this->IsNotAttackingOrAttackConnected = false; this->IsFalling = false; this->IsVulnerable = false; this->BendValue = 0.00f; this->IsTurning = false; this->TurnSpeed = 0.00f; this->IdleSpeed = 0.00f; }