#include "SentryGunUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues USentryGunUpgrade::GetUpgradedValue(TSubclassOf Item, AFSDPlayerState* Player, ESentryGunUpgradeType NewUpgradeType) { return FUpgradeValues{}; } USentryGunUpgrade::USentryGunUpgrade() { this->upgradeType = ESentryGunUpgradeType::MaxAmmo; }