#include "SendInviteBlueprintCallProxy.h" USendInviteBlueprintCallProxy* USendInviteBlueprintCallProxy::SendInvite(UObject* NewWorldContextObject, const FString& ListName, const FString& UserId) { return NULL; } USendInviteBlueprintCallProxy::USendInviteBlueprintCallProxy() { this->WorldContextObject = NULL; }