#include "SeasonSaveEntry.h" FSeasonSaveEntry::FSeasonSaveEntry() { this->XP = 0; this->Tokens = 0; this->HasClaimedAllRewards = false; this->RewardsClaimedAfterMaxLevel = 0; this->ClaimedScripChallenges = 0; this->PlagueHeartsUsed = 0; this->TimePlayedAtSeasonStart = 0.00f; this->ChallengesCompletedAtSeasonStart = 0.00f; }