#include "SeasonMissionResult.h" FSeasonMissionResult::FSeasonMissionResult() { this->XPFromMission = 0; this->XPFromChallenges = 0; this->XPFromRewards = 0; this->XPMultiplier = 0.00f; this->TokenGain = 0; this->LevelIncreased = false; this->EndScreenImage = NULL; this->EndScreenResourceIcon = NULL; }