#include "SeasonChallenge.h" UTexture2D* USeasonChallenge::GetIconOutlined() { return NULL; } UTexture2D* USeasonChallenge::GetIcon() { return NULL; } USeasonChallenge::USeasonChallenge() { this->NumberOfChoices = 0; this->ChallengeWeight = 1.00f; this->bIsSpecialChallenge = false; this->MaxOccurences = 0; this->ChallengeAfterMaxOccurences = NULL; }