#include "SchematicSettings.h" bool USchematicSettings::ValidateVanitySchematics() const { return false; } FSchematicType USchematicSettings::GetSchematicTypeData(ESchematicType InType) { return FSchematicType{}; } TSet USchematicSettings::GetSchematics() const { return TSet(); } UOverclockBank* USchematicSettings::GetOverclocksForItem(UItemID* Item) const { return NULL; } USchematicSettings::USchematicSettings() { this->PricingTable = NULL; this->BlankSchematic = NULL; this->EndlessSchematics = NULL; this->OverclockPricingTier = NULL; this->VanityCatHeadWear = NULL; this->VanityCatMoustache = NULL; this->VanityCatBeard = NULL; this->VanityCatArmor = NULL; this->VanityCatEyebrow = NULL; this->VanityCatHairColor = NULL; this->VanityCatSideburn = NULL; this->VanityCatSkinColor = NULL; this->VanityCatVictoryPose = NULL; this->WeaponPaintJob = NULL; this->SchematicGATable = NULL; }