#include "RoomGeneratorGroup.h" URoomGenerator* URoomGeneratorGroup::GetRandomRoomWithTags(FRoomGeneratorGroupInstance& groupInstance, const FGameplayTagQuery& queury, FRandomStream& RandomStream) { return NULL; } URoomGenerator* URoomGeneratorGroup::GetRandomRoom(FRandomStream& RandomStream) { return NULL; } FRoomGeneratorGroupInstance URoomGeneratorGroup::CreateGroupInstance() const { return FRoomGeneratorGroupInstance{}; } URoomGeneratorGroup::URoomGeneratorGroup() { }