#include "RevolverUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues URevolverUpgrade::GetUpgradedValue(TSubclassOf Item, AFSDPlayerState* Player, ERevolerUpgrades NewUpgradeType) { return FUpgradeValues{}; } URevolverUpgrade::URevolverUpgrade() { this->upgradeType = ERevolerUpgrades::OnKillFearFactor; }