#include "ResourcePouch.h" #include "CarriableInstantUsable.h" void AResourcePouch::ActorWasHit(AActor* SelfActor, AActor* OtherActor, FVector NormalImpulse, const FHitResult& Hit) { } AResourcePouch::AResourcePouch() { this->Usable = CreateDefaultSubobject(TEXT("Usable")); this->ImpactGroundSound = NULL; }