#include "ResourceData.h" float UResourceData::GetOwnedAmount(UObject* WorldContextObject) const { return 0.0f; } bool UResourceData::GetIsTradableCraftingMaterial() const { return false; } UResourceData::UResourceData() { this->Icon = NULL; this->BuyingPrice = 150; this->SellingPrice = 15; this->MinedMissionStat = NULL; this->IsCraftingMaterial = false; this->IsTradable = true; this->ForceShowOnEndScreen = false; this->AffectedByMutators = true; this->ScaleToMissionLength = true; this->ScaleToHazardLevel = true; this->ShowSeparatelyInEndScreen = false; this->IsWholeNumberResource = false; this->CreditValue = 0; this->XPValue = 1; this->SeasonXPMultiplier = -1.00f; }