#include "ReflectionHitscanComponent.h" void UReflectionHitscanComponent::Server_RegisterHit_Reflection_Implementation(const FReflectiveHitscanHit& Hit) { } void UReflectionHitscanComponent::Server_RegisterHit_Implementation(const FReflectiveHitscanHit& Hit) { } void UReflectionHitscanComponent::All_ShowHit_Implementation(const FReflectiveHitscanHit& Hit) { } UReflectionHitscanComponent::UReflectionHitscanComponent() { this->PlatformTerrainType = NULL; this->bPlayImpactSound = true; this->bShowImpactOnReflections = false; this->bDamageOnReflections = false; this->StraightenReflectionFactor = 0.40f; this->ReflectionCount = 0; }