#include "RecallableItem.h" #include "Net/UnrealNetwork.h" void ARecallableItem::ServerSpawnItem_Implementation(const FVector& Location, const FRotator& Rotation) { } void ARecallableItem::OnRep_ActiveItems() { } void ARecallableItem::ItemReturnFinished(AActor* Item, bool success) { } bool ARecallableItem::CanSpawnItem_Implementation(const FVector& Location, const FRotator& Rotation) { return false; } void ARecallableItem::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(ARecallableItem, ActiveItems); } ARecallableItem::ARecallableItem() { this->ItemType = NULL; }