#include "RadialFireModule.h" #include "Net/UnrealNetwork.h" void ARadialFireModule::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(ARadialFireModule, IsAttacking); } ARadialFireModule::ARadialFireModule() { this->ProjectileClass = NULL; this->RotationSpeedTurret = 0.00f; this->DelayBetweenShots = 0.00f; this->IsAttacking = false; }