#include "PushSatusEffectDamageBonusUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UPushSatusEffectDamageBonusUpgrade::GetUpgradedValue(TSubclassOf Item, AFSDPlayerState* Player, TSubclassOf NewStatusEffect) { return FUpgradeValues{}; } UPushSatusEffectDamageBonusUpgrade::UPushSatusEffectDamageBonusUpgrade() { this->StatusEffect = NULL; this->Chance = 0.00f; this->IgnoreArmorHit = false; this->Condition = NULL; }