#include "PushDynamicStatusEffectDamageBonusUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UPushDynamicStatusEffectDamageBonusUpgrade::GetUpgradedValue(TSubclassOf Item, AFSDPlayerState* Player, FName NewKey) { return FUpgradeValues{}; } UPushDynamicStatusEffectDamageBonusUpgrade::UPushDynamicStatusEffectDamageBonusUpgrade() { this->StatusEffectItem = NULL; }