#include "ProjectileUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UProjectileUpgrade::GetUpgradedValue(TSubclassOf Item, TSubclassOf upgradedItem, AFSDPlayerState* Player, EProjectileUpgrade NewUpgradeType) { return FUpgradeValues{}; } UProjectileUpgrade::UProjectileUpgrade() { this->upgradeType = EProjectileUpgrade::Velocity; this->ProjectileClass = NULL; this->Condition = NULL; }