#include "ProjectileLauncherBaseUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UProjectileLauncherBaseUpgrade::GetUpgradedValue(TSubclassOf Item, AFSDPlayerState* Player, EProjectileLauncherBaseUpgradeType NewUpgradeType) { return FUpgradeValues{}; } UProjectileLauncherBaseUpgrade::UProjectileLauncherBaseUpgrade() { this->upgradeType = EProjectileLauncherBaseUpgradeType::VerticalSpread; }