#include "ProjectileExplosion.h" void UProjectileExplosion::SpawnEffectsFromHit(const FHitResult& Hit) { } void UProjectileExplosion::SpawnEffects(FVector Location, FVector Normal) { } UProjectileExplosion::UProjectileExplosion() { this->ExplosionSound = NULL; this->ForceFeedbackEffect = NULL; this->ForceFeedbackAttanuation = NULL; }