#include "ProceduralController.h" void UProceduralController::Server_RequestTunnelData_Implementation() { } void UProceduralController::SendRequestedPLSData() { } void UProceduralController::SendRequestedCarverData(EDebrisItemPass pass) { } void UProceduralController::Client_SendTunnelData_Implementation(const TArray& tunnels) { } void UProceduralController::Client_SendRoomData_Implementation(int32 Seed, const TArray& Rooms, const TArray& Obstacles) { } void UProceduralController::Client_RecieveCarverSizes_Implementation(int32 pass, int32 carverCount) { } void UProceduralController::Client_ReceivePLSLevelCarver_Implementation(int32 pass, const FLevelGenerationCarverLists& levelCarvers) { } void UProceduralController::Client_ReceivePLSInfluencers_Implementation(const FGeneratedInfluenceSets& influenceSet) { } void UProceduralController::Client_ReceivePLSDebris_Implementation(const TArray& levelDebris) { } UProceduralController::UProceduralController() { }