#include "PlayerMovementComponent.h" void UPlayerMovementComponent::RemoveGravityModifier(AActor* SourceActor) { } void UPlayerMovementComponent::AddGravityModifier(AActor* SourceActor, float Effect) { } UPlayerMovementComponent::UPlayerMovementComponent() { this->DebugFastMove = false; this->SlidingOnIceSound = NULL; this->LedgeClimbZVelocity = 0.00f; this->MovementPenalty = 1.00f; this->Character = NULL; }