#include "PlayerAfflictionOverlayWidget.h" void UPlayerAfflictionOverlayWidget::EndOverlay() { } void UPlayerAfflictionOverlayWidget::BeginOverlay(UPlayerAfflictionOverlay* InOverlay) { } UPlayerAfflictionOverlayWidget::UPlayerAfflictionOverlayWidget() : UUserWidget(FObjectInitializer::Get()) { this->bOverlayActive = false; this->Overlay = NULL; }