#include "PlatformGunUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UPlatformGunUpgrade::GetUpgradedValue(AFSDPlayerState* Player, TSubclassOf Item, EPlatformGunUpgrades aUpgradeType) { return FUpgradeValues{}; } UPlatformGunUpgrade::UPlatformGunUpgrade() { this->myUpgradeType = EPlatformGunUpgrades::BiggerPlatform; }