#include "PlagueCleanupItem.h" #include "Components/BoxComponent.h" #include "Components/SphereComponent.h" #include "CrosshairAggregator.h" #include "InstantUsable.h" #include "KeepInsideWorld.h" void APlagueCleanupItem::Server_Gunsling_Implementation() { } void APlagueCleanupItem::Server_EnablePhysics_Implementation(const FVector_NetQuantize& Direction) { } void APlagueCleanupItem::OnPickupUsed(APlayerCharacter* User, EInputKeys Key) { } void APlagueCleanupItem::All_Gunsling_Implementation() { } void APlagueCleanupItem::All_EnablePhysics_Implementation(const FVector_NetQuantize& Direction) { } APlagueCleanupItem::APlagueCleanupItem() { this->DroppedCollider = CreateDefaultSubobject(TEXT("Root")); this->PickupUsable = CreateDefaultSubobject(TEXT("PickupUsable")); this->UseSphere = CreateDefaultSubobject(TEXT("UseSphere")); this->CrosshairAggregator = CreateDefaultSubobject(TEXT("Crosshair")); this->FP_FireAnimation = NULL; this->TP_FireAnimation = NULL; this->FP_Gunsling = NULL; this->TP_Gunsling = NULL; this->Item_Gunsling = NULL; this->UsingSound = NULL; this->UsingSoundFadeout = 0.30f; this->UsingSoundTail = NULL; this->KeepInsideWorld = CreateDefaultSubobject(TEXT("KeepInWorld")); this->UsingSoundInstance = NULL; this->FireRate = 1.00f; }