#include "PlaceableItem.h" #include "CapacityHoldingItemAggregator.h" #include "ItemPlacerAggregator.h" void APlaceableItem::Server_SpawnItem_Implementation(FVector Location) { } void APlaceableItem::OnCarriedAmountChanged(int32 newAmount) { } APlaceableItem::APlaceableItem() { this->Capacity = CreateDefaultSubobject(TEXT("Aggregater")); this->ItemPlacer = CreateDefaultSubobject(TEXT("ItemPlacer")); this->PlacableClass = NULL; }