#include "PickaxePreviewActor.h" #include "Components/SceneComponent.h" void APickaxePreviewActor::PreviewParts(EPickaxePartLocation PreviewLocation, UPickaxePart* PreviewPart) { } void APickaxePreviewActor::EquipParts() { } APickaxePreviewActor::APickaxePreviewActor() { this->TP_Root = CreateDefaultSubobject(TEXT("TP_RootComponent")); this->ItemID = NULL; this->EquippedMaterial = NULL; }