#include "PerkHUDWidget.h" void UPerkHUDWidget::SetPerkAsset(UPerkAsset* InPerk) { } AFSDPlayerState* UPerkHUDWidget::GetFSDPlayerState() const { return NULL; } APlayerCharacter* UPerkHUDWidget::GetCharacter() const { return NULL; } UPerkHUDWidget::UPerkHUDWidget() : UUserWidget(FObjectInitializer::Get()) { this->PerkAsset = NULL; }