#include "PawnStatsComponent.h" #include "Net/UnrealNetwork.h" void UPawnStatsComponent::RemoveModifier(UPawnStat* Stat, float Value) { } float UPawnStatsComponent::GetStatValue(UPawnStat* Stat) const { return 0.0f; } void UPawnStatsComponent::ChangeModifier(UPawnStat* Stat, float CurrentValue, float NewValue) { } int32 UPawnStatsComponent::AddModifier(UPawnStat* Stat, float Value) { return 0; } void UPawnStatsComponent::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UPawnStatsComponent, Stats); } UPawnStatsComponent::UPawnStatsComponent() { this->UseDormancy = false; }