#include "PawnAlertComponent.h" void UPawnAlertComponent::StopAutoAlerting() { } void UPawnAlertComponent::OnPawnSeen(APawn* Pawn) { } void UPawnAlertComponent::OnHit(float Damage, const FDamageData& DamageData, bool anyHealthLost) { } void UPawnAlertComponent::OnAlerted() { } void UPawnAlertComponent::AleartNearby() { } UPawnAlertComponent::UPawnAlertComponent() { this->AutoAlertAI = true; this->ShouldAlertNearby = false; this->AlertRadius = 1000.00f; }