#include "ParasiteEnemy.h" #include "Components/SceneComponent.h" #include "Components/SkeletalMeshComponent.h" #include "Components/StaticMeshComponent.h" #include "OutlineComponent.h" void AParasiteEnemy::OnSelfDeath(UHealthComponentBase* aHealthComponent) { } AParasiteEnemy::AParasiteEnemy() { this->Root = CreateDefaultSubobject(TEXT("Root")); this->Mesh = CreateDefaultSubobject(TEXT("Mesh")); this->Tentacles1 = CreateDefaultSubobject(TEXT("Tentacles1")); this->Tentacles2 = CreateDefaultSubobject(TEXT("Tentacles2")); this->outline = CreateDefaultSubobject(TEXT("outline")); this->deathParticles = NULL; this->deathSound = NULL; }