#include "OutlineComponent.h" void UOutlineComponent::UnlockOutline() { } void UOutlineComponent::ToggleDefaultOutline(bool Visible) { } void UOutlineComponent::SetOutline(EOutline outline) { } void UOutlineComponent::RemoveFromOutline(UPrimitiveComponent* Component) { } void UOutlineComponent::OnToggleOutline(bool Visible) { } void UOutlineComponent::OnOwnerDeath(UHealthComponentBase* HealthComponent) { } void UOutlineComponent::OnItemUnequipped(AItem* Item) { } void UOutlineComponent::OnItemEquipped(AItem* Item) { } void UOutlineComponent::LockOutline() { } void UOutlineComponent::EnableActivateOnHoldTab() { } void UOutlineComponent::DisableActiveOnHoldTab() { } void UOutlineComponent::AddToOutline(UPrimitiveComponent* Component) { } void UOutlineComponent::AddActorToOutline(AActor* Actor) { } UOutlineComponent::UOutlineComponent() { this->DefaultOutline = EOutline::OL_NEUTRAL; this->ActiveOnHoldTAB = false; this->CustomLaserPointDuration = 0.00f; this->LockCounter = 0; this->CurrentOutline = EOutline::OL_NONE; }