#include "OncePerPlayerUsableComponent.h" #include "Net/UnrealNetwork.h" void UOncePerPlayerUsableComponent::OnRep_Users() { } void UOncePerPlayerUsableComponent::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UOncePerPlayerUsableComponent, Users); } UOncePerPlayerUsableComponent::UOncePerPlayerUsableComponent() { }