#include "NoisyPathfinderTest.h" ANoisyPathfinderTest::ANoisyPathfinderTest() { this->DirectionDistance = 0.00f; this->DirectionPenalty = 35000.00f; this->ZPenaltyPower = 1.10f; this->ZPenaltyScale = 0.10f; this->DistancePenaltyScale = 10.00f; this->RandomPenaltyScale = 1500.00f; this->TunnelSettings = NULL; this->TunnelParameters = NULL; this->StepSize = 1; this->Realtime = false; this->CarvePath = false; this->CanDiagonal = false; this->FloodFillSettings = NULL; this->CSGWorld = NULL; }