#include "NisseAnimInstance.h" bool UNisseAnimInstance::IsWalking() const { return false; } bool UNisseAnimInstance::IsRunning() const { return false; } bool UNisseAnimInstance::IsNotWalking() const { return false; } bool UNisseAnimInstance::IsNotRunning() const { return false; } bool UNisseAnimInstance::IsNotIdle() const { return false; } bool UNisseAnimInstance::IsNotFrozen() const { return false; } bool UNisseAnimInstance::IsIdle() const { return false; } bool UNisseAnimInstance::IsFrozen() const { return false; } UNisseAnimInstance::UNisseAnimInstance() { this->State = ENisseState::Idle; }