#include "MusicManager.h" void UMusicManager::StopHandle(FMusicHandle Handle) { } void UMusicManager::StopCategory(UMusicCategory* Category) { } void UMusicManager::SetIsPaused(bool IsPaused) { } FMusicHandle UMusicManager::PlayLibrary(UMusicLibrary* library, int32 musicIndex) { return FMusicHandle{}; } FMusicHandle UMusicManager::Play(USoundBase* Music, UMusicCategory* Category) { return FMusicHandle{}; } UMusicManager::UMusicManager() { }