#include "MultiprojectileSpawner.h" bool UMultiprojectileSpawner::GetIsFiring() const { return false; } void UMultiprojectileSpawner::Fire(const FVector& Velocity, const FVector& Origin) { } UMultiprojectileSpawner* UMultiprojectileSpawner::FindMultiProjectileSpawner(AActor* Actor, UDataAsset* RangedAttack) { return NULL; } UMultiprojectileSpawner::UMultiprojectileSpawner() { this->ProjectilesIgnoreEachOther = false; }