#include "MultiHitscanUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UMultiHitscanUpgrade::GetUpgradedValue(TSubclassOf Item, AFSDPlayerState* Player, EMultiHitscanUpgradeType NewUpgradeType) { return FUpgradeValues{}; } UMultiHitscanUpgrade::UMultiHitscanUpgrade() { this->upgradeType = EMultiHitscanUpgradeType::BulletsPerShot; }